using System;

namespace UnityEngine.EventSystems
{
	public enum EventTriggerType
	{
		PointerEnter,
		PointerExit,
		PointerDown,
		PointerUp,
		PointerClick,
		Drag,
		Drop,
		Scroll,
		UpdateSelected,
		Select,
		Deselect,
		Move,
		InitializePotentialDrag,
		BeginDrag,
		EndDrag,
		Submit,
		Cancel
	}
}
